# AccelByte API Explorer > Interactive REST API documentation and reference for AccelByte Gaming Services (AGS) — a backend-as-a-service platform for game developers. Browse, search, and test API endpoints across 29 services covering authentication, player data, multiplayer, commerce, and more. ## Foundations Identity and access management, analytics, compliance, and platform infrastructure services. - [Identity & Access (IAM)](https://raw.githubusercontent.com/AccelByte/accelbyte-go-sdk/refs/heads/main/spec/iam.json): OAuth2 authentication, user accounts, roles, namespaces, and permissions - [Login Queue](https://raw.githubusercontent.com/AccelByte/accelbyte-go-sdk/refs/heads/main/spec/loginqueue.json): Queue management for high-traffic login events - [GDPR](https://raw.githubusercontent.com/AccelByte/accelbyte-go-sdk/refs/heads/main/spec/gdpr.json): User data privacy, data deletion, and GDPR compliance - [Legal](https://raw.githubusercontent.com/AccelByte/accelbyte-go-sdk/refs/heads/main/spec/legal.json): Terms of service, consent management, and legal agreements - [Game Analytics](https://raw.githubusercontent.com/AccelByte/accelbyte-go-sdk/refs/heads/main/spec/gametelemetry.json): Game telemetry and event tracking - [Reporting & Moderation](https://raw.githubusercontent.com/AccelByte/accelbyte-go-sdk/refs/heads/main/spec/reporting.json): User reporting and content moderation - [Basic](https://raw.githubusercontent.com/AccelByte/accelbyte-go-sdk/refs/heads/main/spec/basic.json): User profiles and namespace configuration - [Custom Service Manager](https://raw.githubusercontent.com/AccelByte/accelbyte-go-sdk/refs/heads/main/spec/csm.json): Deploy and manage custom microservices on AGS ## Online Player progression, commerce, and persistent game data services. - [Achievement](https://raw.githubusercontent.com/AccelByte/accelbyte-go-sdk/refs/heads/main/spec/achievement.json): Player achievements, badges, and progress tracking - [Cloud Save](https://raw.githubusercontent.com/AccelByte/accelbyte-go-sdk/refs/heads/main/spec/cloudsave.json): Server-side game state and player data persistence - [Inventory](https://raw.githubusercontent.com/AccelByte/accelbyte-go-sdk/refs/heads/main/spec/inventory.json): Player items, entitlements, and inventory management - [Leaderboard](https://raw.githubusercontent.com/AccelByte/accelbyte-go-sdk/refs/heads/main/spec/leaderboard.json): Rankings, scoring systems, and leaderboard cycles - [Season Pass](https://raw.githubusercontent.com/AccelByte/accelbyte-go-sdk/refs/heads/main/spec/seasonpass.json): Season-based progression, tiers, and rewards - [Statistics](https://raw.githubusercontent.com/AccelByte/accelbyte-go-sdk/refs/heads/main/spec/social.json): Player statistics and stat configuration - [Platform (Store & Wallet)](https://raw.githubusercontent.com/AccelByte/accelbyte-go-sdk/refs/heads/main/spec/platform.json): In-game store, virtual currency, IAP, and entitlements - [Challenges](https://raw.githubusercontent.com/AccelByte/accelbyte-go-sdk/refs/heads/main/spec/challenge.json): Time-limited challenges, goals, and reward distribution - [User Generated Content (UGC)](https://raw.githubusercontent.com/AccelByte/accelbyte-go-sdk/refs/heads/main/spec/ugc.json): Player-created content creation, discovery, and moderation ## Multiplayer Real-time communication, session orchestration, and server infrastructure services. - [Chat](https://raw.githubusercontent.com/AccelByte/accelbyte-go-sdk/refs/heads/main/spec/chat.json): Real-time in-game chat, channels, and moderation - [Game Sessions](https://raw.githubusercontent.com/AccelByte/accelbyte-go-sdk/refs/heads/main/spec/session.json): Multiplayer session creation, management, and lifecycle - [Guilds & Clans](https://raw.githubusercontent.com/AccelByte/accelbyte-go-sdk/refs/heads/main/spec/group.json): Player groups, guilds, clans, and membership management - [Matchmaking](https://raw.githubusercontent.com/AccelByte/accelbyte-go-sdk/refs/heads/main/spec/match2.json): Rule-based player matchmaking and ticket management - [Lobby](https://raw.githubusercontent.com/AccelByte/accelbyte-go-sdk/refs/heads/main/spec/lobby.json): Friends list, player presence, and real-time notifications - [Fleet Commander (AMS)](https://raw.githubusercontent.com/AccelByte/accelbyte-go-sdk/refs/heads/main/spec/ams.json): Dedicated game server fleet management and scaling - [Session History](https://raw.githubusercontent.com/AccelByte/accelbyte-go-sdk/refs/heads/main/spec/sessionhistory.json): Historical records of multiplayer sessions